Pugmire Fantasy Tabletop RPG

Created by Richard Thomas

Pugmire Fantasy Tabletop RPG
Photo original
3,239 backers pledged $193,404.00 on Kickstarter

Contribute to help us create a beautifully illustrated, traditionally printed hardcover version of Pugmire for sale in stores.

Raised in Kickstarter
$193,404.00 / 3,239 backers
Raised in BackerKit
$23,183.00 / 3,333 backers

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Rex Pyrenees wiped blood from his muzzle and adjusted his grip on his sword. He looked around for his attacker, but all he could see was the forest around him, surrounded by the ominous black bark of the trees. Pan Dachshund slipped from between two of the imposing trees, silent as a whisper, his arrow nocked and ready on his bow. He growled a challenge to the demon and immediately let go.

The demon screamed, and Rex barked triumphantly. “Begone, foul demon!” The mighty guardian swung at the blood that appeared in the air from the hunter’s arrow. The blade sliced open invisible flesh. The demon screamed again, and then didn’t make any noise at all.

Yosha Pug removed her paws from her eyes. “Is it gone?” she asked, her wrinkles quivering.

Rex towered over her, pushing the button on his sword’s hilt. The demon’s blood sizzled on his blade, turning into dark smoke. “You can open your eyes now, lady Yosha,” he said, looking at her to make sure she was unhurt.

Pan snorted as he slid the bow across his back before sitting on his haunches. “Sure, now that she’s done barking her Man-damned head off. If I hadn’t shot that thing....”

Rex turned a stern look at Pan. “Her barks warned us to the presence of the demon, did they not?”

Yosha sat awkwardly next to Rex. “Pan’s right, Rex. I put you all in danger.”

“No, my lady,” Rex rumbled. “It’s this forest, lousy with demons to plague us. It’s no wonder that the necromancer built his tower in the middle of such evil.”

“Oh, that’s not entirely true,” Yosha said, standing up excitedly. She spun in a circle until she found her rucksack, discarded in her eagerness to flee the demon. Opening it, she pulled out a thin book covered in old leather. “According to legend, the necromancer’s tower was here long before this area was even called the Dark Forest.” She quickly flipped through pages before finding what she was looking for.

“Some people say the demons were summoned by the cats of House Sphinx, but my uncle Murra heard that the demons only returned long after Man banished them.”

Pan stood up on all fours and started pacing around the group. “Look, it doesn’t matter when the tower was made or why. All that matters is what we need to get from it....”

“I know. The Vessel of Rejuvenation,” Yosha muttered. “One of the lost artifacts of Man.”

"Welcome to a world of fantasy adventure in the ancient future. I’m Eddy Webb, and this is Princess Yosha Pug… and over there is Pan Dachshund."

"We want to talk to you about Pugmire. It’s a tabletop roleplaying game I’ve been working on for a couple of years now. Pugmire is the biggest kingdom in a world in which dogs have built a new society."

"Anyway, they live in the ashes of our world far in the future, seeking adventure and redemption. Think Lord of the Rings meets Planet of the Apes, but with dogs."

"These dogs have been uplifted to use tools and language, and they seek to rediscover the world they’ve inherited. Some dogs use the remnants of human technology, but they believe it to be magic handed to them by their lost gods. Others seek to create an ideal civilization, using a Code of Man compiled from ancient but fragmented lore left behind by humanity."

"Enemies of Pugmire can either be monstrous, like demon-possessed zombies, or simply other misunderstood people, such as the cats of the Monarchies of Mau."

"Dogs have a moral code that classifies some people as “good” and others as “bad,” but not “evil.” That’s reserved for insane monsters that only seek destruction and chaos. The world is dangerous and mysterious, but good dogs will persevere."

"My company, Pugsteady, is working with Rich Thomas at Onyx Path Publishing to expand on our Pugmire Early Access version (see below).

We’re running this Kickstarter so we can both make the best version of Pugmire that we can, adding more art and writing to make this a complete and amazing product. If funded, we will produce a full-color 7 x 10 hardcover book (about the size of a graphic novel), with around 184 pages.

One of the highlights of the Pugmire game include this evocative, mysterious, and family-friendly setting, presented from the perspective of iconic characters like Yosha and Pan here."

"Pugmire uses a traditional fantasy rules system (based on the d20 Open Game License). It’s been redesigned for streamlined play and easy creation of heroic dogs, with an emphasis on cooperation and action over competition and violence. To help you with your decision, I’m providing Pugmire Early Access. It’s a playable version of Pugmire that has a little over half the material you can expect in the final book."

"Once you pledge, you'll be able to look at the very first Backer Only Update here on this site and get the link to download the Pugmire Early Access PDF so you can start playing right away!"

"As you can see, this is more than just a bare-bones document, but a glimpse into what the final book could really look like."

Two Page Spread From The Pugmire Early Access PDF
Two Page Spread From The Pugmire Early Access PDF

"With your help, we’ll be able to make a game that not only adults can play among themselves, but also something that people can play with their families."

"More than that, we want this Kickstarter to help us put Pugmire into stores. We love retailers, but we know that modern publishing methods don’t always make it easy for them to get books into their stores. With Pugmire, we want to try and get at least one print run of the game into their hands, so everyone can get a chance to experience it."

Eddy and Rich will be discussing Pugmire on various blogs and podcasts as this Kickstarter runs, so here are some links to those:

  • “Well, now you can play as a personified version of your pup in a new tabletop game Pugmire. The game is set in the future where dogs have created a Medieval-style society, complete with magic, evil cats, and monster-sized ants.” (The Nerdist, January 29, 2016)

  • An excellent Geek & Sundry interview with Eddy:

  • If you haven't yet downloaded it, here's Tercio2002's YouTube overview of Pugmire Early Access page by page:

  • Am interview about Pugmire with Eddy on FlamesRising:

  • Two Pugmire Actual Play sessions with the Gentleman Gamer running it and Eddy playing in it, if you'd like to see a game in action:

And here is a link to all of the Pugmire artciles and interviews and gaming sessions in the US and around the world that Eddy has been able to amass:

Contribute any amount you want, bearing in mind the levels of contribution and their commensurate rewards over there on the right. If we hit our goal, you’ll get the reward that goes with your level of contribution. PDFs and Print on Demand versions will be made available first in the form of a coupon from our online sales partner, DriveThruRPG.

Pugmire will take multiple months from the closing date to print and ship. During that time we will be using Backerkit to process and deliver your pledge Rewards, Add-ons, and anything additional you wish to add on after the KS is over. Backerkit has been the back-end service for about a thousand Kickstarters and has a sterling reputation for customer service and security.

"Eddy here, with one last comment: unlike previous Kickstarters by Onyx Path, which were based on well-established worlds, we're still working on creating and developing Pugmire. So we’re offering a special opportunity to contribute to the world as I’m building it! Check out the tiers on the right – there’s even one where you can use your dog as inspirations for a piece of art, or even as a completely new character to the world of Pugmire!"

You can Add-on the items listed below to any Reward Tier pledge that already includes a Pugmire physical book by clicking on your Reward Tier to the right, and then when you get to the pledge page that confirms your pledge amount, manually changing the amount of your pledge from the base Reward amount to that Reward amount plus the amount of each Add-on that you want as listed below :

You can add on additional physical copies of the Pugmire book to any pledge that is already shipping a physical book by manually adding the appropriate amount on the pledge page:

+ $35 for each additional copy of the Pugmire book (US/Canada)

+ $50 for each additional copy of the Pugmire book (non-US/Canada)

You can add on any of these game accessories to any pledge that is already shipping a physical book by manually adding the appropriate amount on the pledge page:

+ $10 for the Pugmire Dice Set, a set of seven bone white dice: two d20s with special Pugmire symbols in place of the twenty, and a die 12, 10, 8, 6, and 4. Dogs love bones!

+ $15 for the Pugmire Gamemaster's Screen, a sturdy three-panel screen featuring the beautiful collage of Pugmire art on the outer side, and on the inside there's a selection of charts and other info to make the Gamemaster's job a little bit easier.

+ $15 for the Pugmire Pin Set, a thirteen pin assortment of the Breed and Calling symbols.

+ $18 for the Pugmire Playing Aid Cards: over 150 cards featuring Tricks, Spells, and Conditions for easy reference at the table, as well as cards for Initiative tracking.

You must type in the correct amount calculated by adding the base Reward amount and the Add-ons you want. It does not happen automatically. We will include a section in the Backer Survey that will let you tell us which items you have added more money for.

If we have contributions beyond our target number, we've planned many added rewards for contributors. Our range of possible Stretch Goal awards includes additional material in Pugmire itself, a fiction anthology, an introductory adventure, a Monarchies of Mau Early Access PDF, and much, much more.

At $20,000 of contributions, once the Pugmire KS is over, we're going to offer an exclusive KS Pugmire shirt that says something like "I'm a Good Dog. I backed the Pugmire Kickstarter" on our RedBubble store for sale at the deepest discount they'll let us do it for a limited time after which we'll change the design- and we'll tell you folks about it first so you can order one if you want. We estimate that you'll be getting about a $10 discount.

At $35,000 of contributions, we will create a Pugmire Introductory Adventure PDF as a way for your heroic dogs to get started on their exploration of the world of Pugmire! We'll send it to all backers who pledged for a reward tier including a PDF of the Pugmire core book.

At $50,000 of contributions, we will commission 3 short stories that will be combined with later stretch goals to create a Pugmire Fiction Anthology PDF/eBook that we will send to all backers who pledge for a reward tier that include a Pugmire PDF. Included in these three stories will be a story featuring Alistair Afghan and his valet, Darcy Cat, by Pugmire creator Eddy Webb.

At $65,000 of contributions, we will include the Pugmire Introductory Adventure in the main Pugmire book itself, increasing the book's word count and usability.

 At $80,000 of contributions, we will commission an additional 3 short stories that will be combined with later stretch goals to create a Pugmire Fiction Anthology PDF/eBook that we will send to all backers who pledge for a reward tier that include a Pugmire PDF. Included in these three stories will be a story by long time friend of Pugmire, game designer and author Sean Patrick Fannon.

At $90,000 of contributions, we will take the Pugmire Introductory Adventure maps and other resources like NPC chits and make them usable on online gaming sites like Roll20.

At $105,000 of contributions, we will take one of the Pugmire Fiction Anthology stories and turn it into an audio drama that we will send to all backers who pledge for a reward tier that include a Pugmire PDF.

At $115,000 of contributions, we will create Spell, Trick, and Condition Cards for Pugmire as game aids and offer them as an Add-on to backers who pledge for a Reward Tier that includes a physical copy of Pugmire.

At $130,000 of contributions, we will increase our art budget by 20% for more art in the Pugmire main book!

At $145,000 of contributions, we will commission an additional 3 short stories that will be combined with later stretch goals to create a Pugmire Fiction Anthology PDF/eBook that we will send to all backers who pledge for a reward tier that include a Pugmire PDF. Included in these three stories will be a story by friend of Pugmire and internationally noted writer Aaron Rosenberg.

 At $170,000 of contributions, Eddy will work with Dave Grossman (Secret of Monkey Island, The Wolf Among Us) and their colleagues at Earplay to make several episodes of an interactive Pugmire audio drama that you can play on your mobile device! All backers who pledge for a reward tier that includes a Pugmire PDF will get ad-free access to this volume at release.

At $185,000 of contributions, we will create Pan's Guide for New Explorers, an in-character guide that walks new players through learning how to play Pugmire. The gruff but experienced Pan Dachshund is just the pioneer to get everyone back safely. We'll send a PDF of this to all backers who pledged for a reward tier including a PDF of the Pugmire core book.

At $200,000 of pledges, we will create a Monarchies of Mau Early Access pdf, and backers who pledged for a Reward Tier which contains a PDF of Pugmire will receive the Monarchies of Mau Early Access PDF before we allow access by the general public.

At $210,000 of pledges, we will create a StoryPath System Translation Guide pdf by our own Neall Raemonn Price, and backers who pledged for a Reward Tier which contains a PDF of Pugmire will receive the StoryPath System Translation Guide pdf.

This is Onyx Path Publishing's twentieth Kickstarter, and the company has learned enough (sometimes painfully) to make some tweaks to goals, reward tiers, and prizes. This knowledge has been applied to Onyx Path's first partnership with Pugsteady as well as the FAQ below:

If you liked the audio drama and the quality of the video in general, check out these two wonderful crews who made that coolness happen:

Audioblivious Productions:


Latest Updates from Our Project:

PDF clarification
14 days ago – Tue, Apr 11, 2017 at 10:37:41 PM

Hi, Rose here. ^_^

We've received a few messages about trouble getting the Pugmire PDF in your library.

To clarify: if you haven't followed the coupon link that we sent you on February 8th, the PDF will not appear in your library. Following that link now will take you to the final version of the book.

If you did follow the link previously, and have already downloaded Pugmire, then you can go to your library page to get the final version.

I hope that clears things up!

Pugmire final PDF live!
16 days ago – Mon, Apr 10, 2017 at 12:49:59 AM

Hi, Rose here. ^_^

The final Pugmire PDF is available to backers from! Log in and go to your library to download the updated file. Enjoy!

April Update!
20 days ago – Wed, Apr 05, 2017 at 10:14:05 PM

Hi, folks. Rose here, with an update from Eddy!



Hello, good dogs! There's a lot happening, so let's dive right into the updates!  


The book is back from indexing. I know it's weird to say this, but the index looks amazing -- it's extremely comprehensive! Since we have a little time, we're doing some final visual tweaks, and then it'll be off to the printer. Around that time we'll send out the final PDF to everyone as well.  


These are at the "talking specifications with the printers" stage. We're looking into the right path to do these well, as well as deliver them in a timely fashion.  

I've also been working with the tireless Mike Chaney on (digital) proofs of the cards. They're going to be a great resource to work with the game. Unfortunately, we couldn't fit all the text of some of the more complex spells and tricks onto the cards, but each one will have a handy page reference. This way, you'll be able to flip to the right section if you need a rules clarification.  


Mike, Rich, and I have talked about the visual direction of Mau, and I wrote up some art notes for Mau Early Access. We're starting to get the first sketches in, and they're looking pretty good. As with Pugmire Early Access, this process allows us to refine our ideas before we commit to a particular direction. I'm hoping the book will find the right balance of feeling like a Pugmire product while still having its own look and feel.  


We've finalized the author list, and everyone is or will be working on revisions soon. The open call that Jim held yielded many great submissions, and it was difficult to decide on which stories to include. I agonized over which stories fit best with the other, already-accepted stories. No matter what, I'm ecstatic that so many talented writers are bringing their best to Pugmire!  


Revisions are fast and furious right now. Matthew Dawkins is trying a new, much more collaborative process. It's running into some snags (like any new process), but we're seeing some great results.  


Our actors continue to impress me -- not only did they turn in great performances, but they were accurate as well. They even corrected obvious mistakes in the script on the fly! Usually there's a chance we'd have to re-record some lines (called "brush ups" or "pickups"). But it turns out we only needed a couple, and those were easily acquired. I'm suggesting cuts and other changes to improve the experience, but we've got a great bedrock of solid acting to work from.  

Speaking of acting, let me introduce you to the cast of "Pugmire: Friends and Enemies." The first three you might recognize as our friends from "Foreververse," the Geek & Sundry show!  

  • Amy Vorpahl  
  • Jason Charles Miller  
  • Ivan Van Norman  
  • Brandon Wentz  
  • Jacqueline Wentz  
  • Cyrus Nemati  
  • Bonnie Bogovich  
  • Austin Beach  
  • Jon Myers  


I've received some preliminary feedback from the closed playtest, which I haven't had time to read through. I'll start digging into that soon, as well as poking the other playtesters to see if they have thoughts to share. In the meantime, I'm keeping an eye on what works and what doesn't on Onyx Path's Prince's Gambit Kickstarter.  


With all this, I'm also working with Onyx Path to firm up my Gen Con attendance plans. It's the 50th anniversary, which makes it a special show, but it'll also be the biggest show for Pugmire as well. We're hoping to have copies of the game to sell at the show, as well as Pugmire demos. We're also working with the amazing Wrecking Crew to get some Mau demos out there, as well as Pugmire games. There may be more surprises for Pugmire fans at the show, and I'm always happy to chat for a bit and show off pictures of my pug, Murray.  


On top of all this, I have some exciting, non-Pugmire things happening in my life. But don't worry -- Pugmire is still my baby, and I'm always working to make sure the world is in safe hands during the times when I get busy on other things. Knowing that I have such a supportive and understanding community helps as well. So thank you!

March update!
about 2 months ago – Wed, Mar 08, 2017 at 09:31:01 PM

Hi, everyone! Rose here, with a new update from Eddy.



Greetings, citizens of Pugmire! It's time for another update!


The Backer PDF went out, and we got some great errata. Thanks so much to the people who took the time to point out those little problems that can sometimes creep in -- it'll never be perfect, but you've saved me from some of the more embaressing typos! The book is now off for indexing, which means we'll probably have a final version in April. And then, off to the printers to make beautiful physical books!


Now that the text is locked in, we've started work on the Pugmire Guide screen, the custom dice, and the card deck. All these are in the initial discussion stages, so I don't have much say yet.


I finished the draft, and did an edit pass myself. While I want Early Access to read well, a lot changed between Pugmire Early Access and the final Pugmire book. Based on that, my time is better spent getting Mau to where I can have better conversations with the community, instead of making the text as polished as possible. It's now over in art direction, so Mike and Rich can use the text to discuss how Mau will look compared to Pugmire.  


I've looked over all the first drafts now for world consistency. We're getting some amazing stories in, and I can't wait for everyone to read them. And we have some great writers on board -- some which you're recognize from other Onyx Path products, but many others who are new to Onyx Path but not necessarily new to writing great stories. Even a couple of my friends from the video game industry have contributed. We need to finish a few things before we can release an author's list, so that's something to look forward to!  


The first draft is in, and both Matthew Dawkins and I have offered our notes and redlines -- Matt is handling the overall direction of the project, while I'm only handling world details and rules concerns to make sure it's matching up with my vision for the line.  


The audio team is still hard at work. We've run into a few snags, which isn't unusual at this stage. The final product often deviates in little ways from the script -- maybe a particular line isn't working out right, or how I wrote it doesn't work as well once it's put together -- and so we discuss how to design the audio with what we have. This is definitely the most time-intensive part of the process, but the team is doing wonderfully and we're making good progress.  


After transcribing my hand-written cards into something I can share with other humans, I have a Fetch Quest playtest package which I've sent off to a closed alpha playtest group. Before folks ask, I'm not opening up testing right now -- things can and often do change rapidly at this stage, so I need to keep the number of people I communicate with manageable. If all goes as I envision, we'll have an "early access" version of the game at some point for everyone to test out, but it'll be a while before we get to that. Part of that is wanting to see what Onyx Path learns from doing the Prince's Gambit Kickstarter. That will be our first card game KS campaign, and a great chance to see what works and what doesn't before we make firm decisions on how to proceed with Fetch Quest. So, don't be surprised if you don't hear much about this until later in the year, but it's definitely something I'm thinking about.  


During and since the Kickstarter, I've been talking with several people about Pugmire licensing deals. One of those has finally come to pass: handmade Pugmire chibi amigurumi! I admit I didn't know much about this art of knitting stuffed yarn creatures before we started talking, but McFidget Media Crafts have worked with me and Rich to come up with an adorable version of Yosha. I know some folks were disappointed that we never got to make Yosha dolls in the original Kickstarter, but this is the next best thing. Check out their Etsy page!  


Wow! That's a ton of updates right there, and there's more in the background. As I said back in January, 2017 will be Pugmire's year. But I should get back to work -- there are some more Pugmire audio files I need to review. So, until next month, be a good dog!


February update!
3 months ago – Mon, Feb 06, 2017 at 10:01:31 PM

Hi, folks! Rose here, with an update from Eddy.



Hello wonderful Kickstarter backers! Things are kicking into a new gear, so let's dive into the update!


As I hope you've already seen, we'll have a Backer PDF for folks on Wednesday! It's a week later than our planned release date, but we wanted to give folks time to adjust their pledges before we lock things down. Rich posted details about this release and why we do Backer PDFs in update 50. This is the first time we've used BackerKit to deliver a book PDF, so please bear with us if there are hiccups! Check out Rich's update if you haven't already:


I ran a couple playtests of Mau at Midwinter last month, and reception was positive. The playtests helped me identify areas that need work, and solidify areas that are working well. Players said the game made them feel like cats in the same way that Pugmire makes them feel like dogs. They also helped me identify some specific areas that I needed to improve. Based on that, I'm revising and finalizing the first draft of Monarchies of Mau Early Access, so more people can kick the tires. (Or, in the case of the Midwinter playtests, kick the cultist rats off of a roof.)

Last month I mentioned art direction for Mau. Since then, Rich nailed down the look of the iconic characters (including a few Kickstarter backer characters)! He brought them to Midwinter to get feedback as well, but they're already looking great!


Jim and I reconnected on the pitches, and we agreed on which ones worked and which ones didn't. I'm also getting first drafts to review for world-building details and continuity.

As for the story I'm submitting, I decided that a new-to-you story rather than a reprint was better. So, I'll be reworking an unpublished Pugmire story titled "Thank You, Darcy Cat." It features Darcy Cat and Alistair Afghan, two characters that show up a few times in the Pugmire game. In fact, a small section of the story is the opening fiction of the Guide section.

This will also be the story that gets converted into a non-interactive audio drama. I love the banter between Alistair and Darcy, which will translate well to audio. But the story rewrite and the audio script are a bit further down the road.


The Pan's Guide team is working hard on a first draft. Now that I've answered initial questions about the world and the project, I've stepped back to let the inestimable Matthew Dawkins spearhead the project. I have every faith that he'll do a wonderful job!


We finalized the scripts, and then I got them all into the software we use. There I found more problems I had to revise, and locked the script down right before I got on the plane to Midwinter. Recording started a few days after that (in fact, I listened in to the first session from a meeting room at Midwinter!). Now we're all done with recording aside from my bits, which I'm going to do tonight.  The actors were all great and very efficient, so a few parts we recorded with different actors to give us alternatives. Once we listen to how they sound together and decide on the final performances, I'll announce the final cast list. 

Meanwhile, the audio team has picked up the baton and started running with it. I've listened to some amazing music compositions, and the treatment on one of the monster voices is chilling! 


I'm also thinking about the future of Pugmire. Monarchies of Mau is the next big step, but I'm also working on a cooperative card game tentatively titled "Fetch Quest" (thanks to Rose for the title). I ran a game of it at Midwinter, and I was surprised at how well the very first game ran. There are a lot of areas I need to polish, but the core gameplay kept all six players engaged for an hour and a half, and near the end they were furiously strategizing and balancing all their resources to defeat the game. I plan to talk more about Fetch Quest after the Monarchies of Mau Kickstarter.


And with that, I'm off to get some more work done. Hope you enjoy the PDF release on Wednesday!