Rex Pyrenees wiped blood from his muzzle and adjusted his grip on his sword. He looked around for his attacker, but all he could see was the forest around him, surrounded by the ominous black bark of the trees. Pan Dachshund slipped from between two of the imposing trees, silent as a whisper, his arrow nocked and ready on his bow. He growled a challenge to the demon and immediately let go.
The demon screamed, and Rex barked triumphantly. “Begone, foul demon!” The mighty guardian swung at the blood that appeared in the air from the hunter’s arrow. The blade sliced open invisible flesh. The demon screamed again, and then didn’t make any noise at all.
Yosha Pug removed her paws from her eyes. “Is it gone?” she asked, her wrinkles quivering.
Rex towered over her, pushing the button on his sword’s hilt. The demon’s blood sizzled on his blade, turning into dark smoke. “You can open your eyes now, lady Yosha,” he said, looking at her to make sure she was unhurt.
Pan snorted as he slid the bow across his back before sitting on his haunches. “Sure, now that she’s done barking her Man-damned head off. If I hadn’t shot that thing....”
Rex turned a stern look at Pan. “Her barks warned us to the presence of the demon, did they not?”
Yosha sat awkwardly next to Rex. “Pan’s right, Rex. I put you all in danger.”
“No, my lady,” Rex rumbled. “It’s this forest, lousy with demons to plague us. It’s no wonder that the necromancer built his tower in the middle of such evil.”
“Oh, that’s not entirely true,” Yosha said, standing up excitedly. She spun in a circle until she found her rucksack, discarded in her eagerness to flee the demon. Opening it, she pulled out a thin book covered in old leather. “According to legend, the necromancer’s tower was here long before this area was even called the Dark Forest.” She quickly flipped through pages before finding what she was looking for.
“Some people say the demons were summoned by the cats of House Sphinx, but my uncle Murra heard that the demons only returned long after Man banished them.”
Pan stood up on all fours and started pacing around the group. “Look, it doesn’t matter when the tower was made or why. All that matters is what we need to get from it....”
“I know. The Vessel of Rejuvenation,” Yosha muttered. “One of the lost artifacts of Man.”
"Welcome to a world of fantasy adventure in the ancient future. I’m Eddy Webb, and this is Princess Yosha Pug… and over there is Pan Dachshund."
"We want to talk to you about Pugmire. It’s a tabletop roleplaying game I’ve been working on for a couple of years now. Pugmire is the biggest kingdom in a world in which dogs have built a new society."
"Anyway, they live in the ashes of our world far in the future, seeking adventure and redemption. Think Lord of the Rings meets Planet of the Apes, but with dogs."
"These dogs have been uplifted to use tools and language, and they seek to rediscover the world they’ve inherited. Some dogs use the remnants of human technology, but they believe it to be magic handed to them by their lost gods. Others seek to create an ideal civilization, using a Code of Man compiled from ancient but fragmented lore left behind by humanity."
"Enemies of Pugmire can either be monstrous, like demon-possessed zombies, or simply other misunderstood people, such as the cats of the Monarchies of Mau."
"Dogs have a moral code that classifies some people as “good” and others as “bad,” but not “evil.” That’s reserved for insane monsters that only seek destruction and chaos. The world is dangerous and mysterious, but good dogs will persevere."
"My company, Pugsteady, is working with Rich Thomas at Onyx Path Publishing to expand on our Pugmire Early Access version (see below).
We’re running this Kickstarter so we can both make the best version of Pugmire that we can, adding more art and writing to make this a complete and amazing product. If funded, we will produce a full-color 7 x 10 hardcover book (about the size of a graphic novel), with around 184 pages.
One of the highlights of the Pugmire game include this evocative, mysterious, and family-friendly setting, presented from the perspective of iconic characters like Yosha and Pan here."
"Pugmire uses a traditional fantasy rules system (based on the d20 Open Game License). It’s been redesigned for streamlined play and easy creation of heroic dogs, with an emphasis on cooperation and action over competition and violence. To help you with your decision, I’m providing Pugmire Early Access. It’s a playable version of Pugmire that has a little over half the material you can expect in the final book."
"Once you pledge, you'll be able to look at the very first Backer Only Update here on this site and get the link to downloadthe Pugmire Early Access PDF so you can start playing right away!"
"As you can see, this is more than just a bare-bones document, but a glimpse into what the final book could really look like."
"With your help, we’ll be able to make a game that not only adults can play among themselves, but also something that people can play with their families."
"More than that, we want this Kickstarter to help us put Pugmire into stores. We love retailers, but we know that modern publishing methods don’t always make it easy for them to get books into their stores. With Pugmire, we want to try and get at least one print run of the game into their hands, so everyone can get a chance to experience it."
Eddy and Rich will be discussing Pugmire on various blogs and podcasts as this Kickstarter runs, so here are some links to those:
“Well, now you can play as a personified version of your pup in a new tabletop game Pugmire. The game is set in the future where dogs have created a Medieval-style society, complete with magic, evil cats, and monster-sized ants.” (The Nerdist, January 29, 2016)
Contribute any amount you want, bearing in mind the levels of contribution and their commensurate rewards over there on the right. If we hit our goal, you’ll get the reward that goes with your level of contribution. PDFs and Print on Demand versions will be made available first in the form of a coupon from our online sales partner, DriveThruRPG.
Pugmire will take multiple months from the closing date to print and ship. During that time we will be using Backerkit to process and deliver your pledge Rewards, Add-ons, and anything additional you wish to add on after the KS is over. Backerkit has been the back-end service for about a thousand Kickstarters and has a sterling reputation for customer service and security.
"Eddy here, with one last comment: unlike previous Kickstarters by Onyx Path, which were based on well-established worlds, we're still working on creating and developing Pugmire. So we’re offering a special opportunity to contribute to the world as I’m building it! Check out the tiers on the right – there’s even one where you can use your dog as inspirations for a piece of art, or even as a completely new character to the world of Pugmire!"
You can Add-on the items listed below to any Reward Tier pledge that already includes a Pugmire physical book by clicking on your Reward Tier to the right, and then when you get to the pledge page that confirms your pledge amount, manually changing the amount of your pledge from the base Reward amount to that Reward amount plus the amount of each Add-on that you want as listed below :
You can add on additional physical copies of the Pugmire book to any pledge that is already shipping a physical book by manually adding the appropriate amount on the pledge page:
+ $35 for each additional copy of the Pugmire book (US/Canada)
+ $50 for each additional copy of the Pugmire book (non-US/Canada)
You can add on any of these game accessories to any pledge that is already shipping a physical book by manually adding the appropriate amount on the pledge page:
+ $10 for the Pugmire Dice Set, a set of seven bone white dice: two d20s with special Pugmire symbols in place of the twenty, and a die 12, 10, 8, 6, and 4. Dogs love bones!
+ $15 for the Pugmire Gamemaster's Screen, a sturdy three-panel screen featuring the beautiful collage of Pugmire art on the outer side, and on the inside there's a selection of charts and other info to make the Gamemaster's job a little bit easier.
+ $15 for the Pugmire Pin Set, a thirteen pin assortment of the Breed and Calling symbols.
+ $18 for the Pugmire Playing Aid Cards: over 150 cards featuring Tricks, Spells, and Conditions for easy reference at the table, as well as cards for Initiative tracking.
You must type in the correct amount calculated by adding the base Reward amount and the Add-ons you want. It does not happen automatically. We will include a section in the Backer Survey that will let you tell us which items you have added more money for.
If we have contributions beyond our target number, we've planned many added rewards for contributors. Our range of possible Stretch Goal awards includes additional material in Pugmire itself, a fiction anthology, an introductory adventure, a Monarchies of Mau Early Access PDF, and much, much more.
At $20,000 of contributions, once the Pugmire KS is over, we're going to offer an exclusive KS Pugmire shirt that says something like "I'm a Good Dog. I backed the Pugmire Kickstarter" on our RedBubble store for sale at the deepest discount they'll let us do it for a limited time after which we'll change the design- and we'll tell you folks about it first so you can order one if you want. We estimate that you'll be getting about a $10 discount.
At $35,000 of contributions, we will create a Pugmire Introductory Adventure PDF as a way for your heroic dogs to get started on their exploration of the world of Pugmire! We'll send it to all backers who pledged for a reward tier including a PDF of the Pugmire core book.
At $50,000 of contributions, we will commission 3 short stories that will be combined with later stretch goals to create a Pugmire Fiction Anthology PDF/eBook that we will send to all backers who pledge for a reward tier that include a Pugmire PDF. Included in these three stories will be a story featuring Alistair Afghan and his valet, Darcy Cat, by Pugmire creator Eddy Webb.
At $65,000 of contributions, we will include the Pugmire Introductory Adventure in the main Pugmire book itself, increasing the book's word count and usability.
At $80,000 of contributions, we will commission an additional 3 short stories that will be combined with later stretch goals to create a Pugmire Fiction Anthology PDF/eBook that we will send to all backers who pledge for a reward tier that include a Pugmire PDF. Included in these three stories will be a story by long time friend of Pugmire, game designer and author Sean Patrick Fannon.
At $90,000 of contributions, we will take the Pugmire Introductory Adventure maps and other resources like NPC chits and make them usable on online gaming sites like Roll20.
At $105,000 of contributions, we will take one of the Pugmire Fiction Anthology stories and turn it into an audio drama that we will send to all backers who pledge for a reward tier that include a Pugmire PDF.
At $115,000 of contributions, we will create Spell, Trick, and Condition Cards for Pugmire as game aids and offer them as an Add-on to backers who pledge for a Reward Tier that includes a physical copy of Pugmire.
At $130,000 of contributions, we will increase our art budget by 20% for more art in the Pugmire main book!
At $145,000 of contributions, we will commission an additional 3 short stories that will be combined with later stretch goals to create a Pugmire Fiction Anthology PDF/eBook that we will send to all backers who pledge for a reward tier that include a Pugmire PDF. Included in these three stories will be a story by friend of Pugmire and internationally noted writer Aaron Rosenberg.
At $170,000 of contributions, Eddy will work with Dave Grossman (Secret of Monkey Island, The Wolf Among Us) and their colleagues at Earplay to make several episodes of an interactive Pugmire audio drama that you can play on your mobile device! All backers who pledge for a reward tier that includes a Pugmire PDF will get ad-free access to this volume at release.
At $185,000 of contributions, we will create Pan's Guide for New Explorers, an in-character guide that walks new players through learning how to play Pugmire. The gruff but experienced Pan Dachshund is just the pioneer to get everyone back safely. We'll send a PDF of this to all backers who pledged for a reward tier including a PDF of the Pugmire core book.
At $200,000 of pledges, we will create a Monarchies of Mau Early Access pdf, and backers who pledged for a Reward Tier which contains a PDF of Pugmire will receive the Monarchies of Mau Early Access PDF before we allow access by the general public.
At $210,000 of pledges, we will create a StoryPath System Translation Guide pdf by our own Neall Raemonn Price, and backers who pledged for a Reward Tier which contains a PDF of Pugmire will receive the StoryPath System Translation Guide pdf.
This is Onyx Path Publishing's twentieth Kickstarter, and the company has learned enough (sometimes painfully) to make some tweaks to goals, reward tiers, and prizes. This knowledge has been applied to Onyx Path's first partnership with Pugsteady as well as the FAQ below:
20 days ago
– Mon, Feb 06, 2017 at 10:01:31 PM
Hi, folks! Rose here, with an update from Eddy.
Hello wonderful Kickstarter backers! Things are kicking into a new gear, so let's dive into the update!
PUGMIRE CORE RULEBOOK
As I hope you've already seen, we'll have a Backer PDF for folks on Wednesday! It's a week later than our planned release date, but we wanted to give folks time to adjust their pledges before we lock things down. Rich posted details about this release and why we do Backer PDFs in update 50. This is the first time we've used BackerKit to deliver a book PDF, so please bear with us if there are hiccups! Check out Rich's update if you haven't already: https://www.kickstarter.com/projects/200664283/pugmire-fantasy-tabletop-rpg/posts/1798356
MONARCHIES OF MAU
I ran a couple playtests of Mau at Midwinter last month, and reception was positive. The playtests helped me identify areas that need work, and solidify areas that are working well. Players said the game made them feel like cats in the same way that Pugmire makes them feel like dogs. They also helped me identify some specific areas that I needed to improve. Based on that, I'm revising and finalizing the first draft of Monarchies of Mau Early Access, so more people can kick the tires. (Or, in the case of the Midwinter playtests, kick the cultist rats off of a roof.)
Last month I mentioned art direction for Mau. Since then, Rich nailed down the look of the iconic characters (including a few Kickstarter backer characters)! He brought them to Midwinter to get feedback as well, but they're already looking great!
Jim and I reconnected on the pitches, and we agreed on which ones worked and which ones didn't. I'm also getting first drafts to review for world-building details and continuity.
As for the story I'm submitting, I decided that a new-to-you story rather than a reprint was better. So, I'll be reworking an unpublished Pugmire story titled "Thank You, Darcy Cat." It features Darcy Cat and Alistair Afghan, two characters that show up a few times in the Pugmire game. In fact, a small section of the story is the opening fiction of the Guide section.
This will also be the story that gets converted into a non-interactive audio drama. I love the banter between Alistair and Darcy, which will translate well to audio. But the story rewrite and the audio script are a bit further down the road.
The Pan's Guide team is working hard on a first draft. Now that I've answered initial questions about the world and the project, I've stepped back to let the inestimable Matthew Dawkins spearhead the project. I have every faith that he'll do a wonderful job!
We finalized the scripts, and then I got them all into the software we use. There I found more problems I had to revise, and locked the script down right before I got on the plane to Midwinter. Recording started a few days after that (in fact, I listened in to the first session from a meeting room at Midwinter!). Now we're all done with recording aside from my bits, which I'm going to do tonight. The actors were all great and very efficient, so a few parts we recorded with different actors to give us alternatives. Once we listen to how they sound together and decide on the final performances, I'll announce the final cast list.
Meanwhile, the audio team has picked up the baton and started running with it. I've listened to some amazing music compositions, and the treatment on one of the monster voices is chilling!
FETCH QUEST CARD GAME
I'm also thinking about the future of Pugmire. Monarchies of Mau is the next big step, but I'm also working on a cooperative card game tentatively titled "Fetch Quest" (thanks to Rose for the title). I ran a game of it at Midwinter, and I was surprised at how well the very first game ran. There are a lot of areas I need to polish, but the core gameplay kept all six players engaged for an hour and a half, and near the end they were furiously strategizing and balancing all their resources to defeat the game. I plan to talk more about Fetch Quest after the Monarchies of Mau Kickstarter.
And with that, I'm off to get some more work done. Hope you enjoy the PDF release on Wednesday!
Reminder: Complete Your BackerKit Surveys
24 days ago
– Fri, Feb 03, 2017 at 11:59:45 AM
Hello Pugmire Backers!
We have about 75 people who have not completed their BackerKit Backer Surveys. I will continue to send reminders as this is very important. Without filled-in Surveys we can't fulfill your pledge rewards. If the Survey is not completed by Wednesday's Lock-Down, we will have no choice but to assume that you just wanted to support the KS, and desire no reward. As a surprisingly large number of backers have done for our other KSs.
So, please, be sure your Survey was filled out and good to go before Wednesday, because we really want to send you all your rewards. That way, you're happy and we're happy- thanks!
Getting Ready to Send the Backer PDF Link Next Week.
24 days ago
– Thu, Feb 02, 2017 at 09:31:42 PM
Hello Pugmire Backers!
As Eddy posted last month, we are getting ready to send the link for the Pugmire Backer PDF.
Next Wednesday in the late afternoon Eastern US time, we're going to Lock-Down the site, so please check your pledges on the BackerKit site between now and then, make sure you've added-on what you intend to, and if you find any issues please contact BackerKit Customer Service.
What that means is that once we Lock-Down the site you will not be able to change your pledges or Add-on to them. You will be able to still change your addresses (until we get close to
shipping and freeze the whole BK site, and we'll tell you before that
happens), and you and others outside of our backer community should
still be able to "pre-order" items on the site.
We expect that your Pugmire Backer PDF links will go out to you shortly after the Lock-Down. Expect an Update when that happens.
What's a Backer PDF Anyway?
If you haven't backed one of our Kickstarters before, a Backer PDF is not the final PDF reward that goes with your pledges (if you in fact pledged for a Reward Tier that includes the PDF).
It is basically a 0.9 version that has gone through editing and development and all our steps that we are sending out now as we've found that our backers have the best eagle-eyes in catching things that slipped through. Because no matter how many eyes we get on it, having 6,000ish eyes looking means we can really tighten the book up for the final PDF.
This Pugmire Backer PDF will also contain a few blank spots where we are still waiting for the art, again as Eddy noted last month.
As we send out the link to the Backer PDF, we'll also send you a link to an errata thread on our forums for those of you who want to send us notes. You are certainly not obligated to do that, and in fact, you do not have to download the Backer PDF if you want to wait for the final PDF and download the absolutely completed book PDF without mucking around in our process.
We'll make any tweaks and changes Eddy agrees with, add the art and the index, and then create the final PDF which will update in your DriveThruRPG.com Library of your downloaded PDFs. Then we'll use those files to set up the files for the traditionally printed Pugmire and get those files to the printer.
about 2 months ago
– Tue, Jan 10, 2017 at 09:21:18 PM
Hi, everyone, Rose here. Happy new year! :D
Here's Eddy's January update:
Welcome to the first update of 2017 -- what I hope will be a year of Pugmire!
The book is about halfway laid out. So, odds are really good that we'll have the layout done sometime this month. However, the art is coming in slower than expected (possibly due to the holidays).
If you check back to the Kickstarter campaign, we promised to deliver the product in January. We had planned to deliver the digital version then, give a little time for eagle-eyed backers to catch typos and other minor mistakes we might have missed, and then send the files off to the printer. However, with the art being a bit behind, and after discussing it with Rich, we've agreed that we'll go ahead and send out the book minus some of the art when it's laid out. This still gives everyone a chance to get to playing in the timeframe we agreed to, and allows us to collect those typos and other minor errata.
You'll still get the final, complete PDF in addition to this "0.9 release" version. Also, none of this currently puts the August due date for the printed books at risk.
Monarchies of Mau
Rich and I have been talking over art direction for Mau, and he's been sending me sketches of the iconic characters (some of which are Kickstarter backer characters that we had to move to this project). We've also been discussing the look and feel of the six cat houses -- a new concept for this universe. I think Mau will have a great look that fits in well with Pugmire, but still has some unique elements all its own. I've also been nailing down how magic works for cats with my design partner David, again shooting for something that feels connected to Pugmire but still offers unique opportunities. At this stage I have enough information to test some of these idea out at Midwinter this week (see below -- eep!), and from there I hope to hunker down and get some serious work done on the Early Access manuscript later this month.
For the anthology I've been answering questions from writers, as well as reviewing a lot of pitches from a short open call Jim did earlier. I was pleased at the number of people who submitted, and I gave Jim my thoughts on each of the story pitches. We also talked about which story I'm going to be submitting to the anthology, which I need to revise at some point.
A few days ago I was in a Skype call with the Pan's Guide team, and we had a great kickoff discussion. One of the consulting developers was able to make the meeting as well, and he got a great chance to offer his thoughts on the project, as well as ask me some questions about the world of Pugmire. The team is now off and running on first drafts!
Last month, I mentioned we were discussing outlines. Since then, I worked on bringing the whole team together: another writer, a voice director, a composer, the audio design team, and a number of talented voice actors. Now the scripts for all eight episodes have been written and revised at least once, and all of it has been put into our software. If all goes well, we're hoping to record next week, and then we'll dive right into editing and audio design. This is a whole new world for me, and I'm learning a ton and inventing a ton more as we go. While it's been stressful because I'm far out of my comfort zone, it's also very exciting, and I can't wait to listen to these actors bring the world of Pugmire to life!
Midwinter Gaming Convention is this week, where I will be testing out a few different Pugmire projects, including Monarchies of Mau and some card game ideas. Rich and I will be there, and would love to talk to any backers or Pugmire fans who can make it! I expect we'll also chat with each other a bit more about the upcoming Mau Kickstarter, so this is a great opportunity to get an idea stuck in our heads.
This time last year, I was nervous because we were getting ready to launch the Pugmire Kickstarter, and I had no idea what the future would hold. One year later, things are in a very different place, and now I'm anxious for very different reasons. It's been a year of hard work, both for me and for everyone who has been helping on the growing number of Pugmire projects, and soon all of you will begin to see the fruits of our labor. That's enough to make anyone nervous, but the Pugmire community -- all of YOU -- have near-universally been excited, understanding, and passionate about this world of the ancient future in the best possible way. Every time someone sends me a funny dog meme or tells me how excited they are for the game, it helps me put my head down and get back to work.
I think 2017 will be a great year for Pugmire, and all of you are a big part of that. So, thank you for your continued support!
December Pugmire Update!
3 months ago
– Tue, Dec 06, 2016 at 10:11:40 PM
Hi, Rose here, with news from Eddy and new photos from Rich.
As the year winds down, it's time for the last Pugmire update of 2016!
All of the relevant playtest comments were reviewed and incorporated into the final edit of the manuscript. I tweaked a few last-minute things that bugged me, and now it's all in the hands of the art director, Mike Chaney. He's reached out to some artists, and I believe sketches are coming in (at least, files are appearing in my Dropbox folder). There's a lot of art to hire out, and I can't wait to see it all!
MONARCHIES OF MAU
A lot of my focus has been thinking through some elements of designing Mau, as well as doing research on cats and how people relate to cats beyond my own experiences. From there I used the backer-offered cat characters as a springboard to make what I call the "iconic" characters of the setting, which represent the various ideas and concepts I want to explore. Now I've got a few chapters done, and I'm in the weeds of making new tricks (which I'm considering renaming into "secrets" to feel more cat-like). The tricky part right now is finding what areas I can change to offer a new experience, while also making sure that Mau and Pugmire characters can easily play together in the same chronicle.
Jim and I are at the "trading regular emails" stage of things. He's getting pitches from interested writers, and I'm compiling a master world document based on Pugmire, Mau, and some other things stuck in my head (like the secrets of the world that I don't want to print but I need writers to know so they don't inadvertantly reveal them). I'm expecting to see first drafts in a few months!
The outlining phase is taking a bit longer than expected, mainly because Matt and I have some ideas on how we can push the envelope, but we need to do some tests to make sure those ideas actually work in practice. Right now Mike Chaney is doing a quick test layout of some example text to see if we can structure the manuscript the right way.
Dave and I are trading notes on the chapter outlines, and things are shaping up nicely. His experience has been immensely helpful in making sure the story strikes the right balance of fun and compelling from an interactive standpoint. The working title for it is "Friends and Enemies," and I'm hoping to spend this month nailing down the script.
MIDWINTER GAMING CONVENTION
As a reminder, a good chunk of the Onyx Path crew will be heading out to Milwaukee January 12th - 15th for Midwinter Gaming Convention. You can find more information at http://www.midwintergamingconvention.com/.
There will be a ton of Pugmire things there. The Wrecking Crew will be running games of Pugmire, and I'll host the first-ever session of Monarchies of Mau. I'll also be testing out some (yes, more than one) prototypes of Pugmire-themed card games I've been working on. On top of that, my friends at Earplay are also coming out, and we'll have some cool stuff to show you. Midwinter is certainly turning into a great place to try out the very latest Pugmire projects!
And with that, I'm heading back to work -- there's a lot to do, and December's always rough to coordinate with people with the holidays around the corner.
And for a proper sendoff, here's Rich's office, adorned with art for the game.